Learning Goals
1: novice
2: some experience
3: have practiced this in some real projects
4: feel very comfortable
5: could be an expert mentor
After this course students will be able to:
1: 4 : Goal 0: articulate AR/VR visualization software tool goals, requirements, and capabilities;
2: 4 : Goal 1: construct meaningful evaluation strategies for software libraries, frameworks, and applications; strategies include surveys, interviews, comparative use, case studies, and web research;
1: 3 : Goal 2: execute tool evaluation strategies;
1: 3 : Goal 3: build visualization software packages;
1: 4 : Goal 4: comparatively analyze software tools based on evaluation;
2: 5 : Goal 5: be familiar with a number of AR/VR software tools and hardware;
2: 5 : Goal 6: think critically about software;
4: 5 : Goal 7: communicate ideas more clearly;
1: 3 :Goal 8: Learn some coding for data visualization and/or interactivity
Project 1 Proposal <ADD LINK>
Presentation for Project 1 Proposal <ADD LINK>
End Presentation for Project 1 <ADD LINK>
Project 2 Proposal <ADD LINK>
Presentation for Project 2 Proposal <ADD LINK>
Poster <ADD LINK>
In-class Activity <ADD LINK>
Public Demo <ADD LINK>
CONTRIBUTION 1 [short description] <ADD LINK>
CONTRIBUTION 2 [short description] <ADD LINK>
.....
CONTRIBUTION N [short description] <ADD LINK>
Potential Wiki Changes
1O minute change
Add about section to UW Reality lab and link
Added to Wiki- "The UW Reality Lab aims to advance the state of the art in virtual and augmented reality by developing new technologies and applications..." The lab includes a Reality Studio which " explores and promotes research and educational endeavors for effective production and clear storytelling for and in immersive environments."
Link: UW Reality Lab
Location of Changes: VR Software wiki
Add in cost of licenses in Vizard
Add more information to the Visualization Toolkit (VTK) from website
1 hour change
Investigate Eyecad VR software- Describe its capabilities and requirements
RhinoVR- Applications
Best software for designing UI for AR/VR specifically
10 hour change
Examples of interactive experiences in displaying data for younger audiences (Basically- Is this a tool that can be used to convey information across different age ranges)
Best software for designing UI for AR/VR specifically
Digital nudging- what it is and how it can be used for my intuitive interactions with data
Total: X hours
1/26/26 - 4 Hours
15 minutes setting up Journal
2 hours reading background papers, taking notes and snapshots (Empathetic Mixed Reality and Hands In Space: Gesture interaction with Augmented Reality Interfaces)
1hr looking through wiki for potential updates and project ideas
45 looking through Kenny Gruchalla's bio and website and taking notes
1/31/26 - 45 min
30 Reading background article
15 minutes looking over some project ideas
2/1/26
10 min looking for another article to read
30 min reading background article
1 hr 30 min looking over past projects for project ideas
45 min looking through pages in the VR Visualization software, and VR development software.
40 min looking through outside articles for different software and project examples
10 min Setting up DinoVR
5 min downloading Virtual desktop to laptop and headset
2/3/26
10 min reading through DinoVR paper (partial- need to finish this afternoon)
1 hr playing around in ShapesXR (partial- need to finish this afternoon)
From a glance looking at some of the past projects, It seems that software like Unreal Engine and Unity are quite popular. I've also seen a student mention Paraview, which would be interesting to try out since it is beginner friendly. From some outside research I'm interested in Flow immersive and the blender plugin for data visualization in addition to that I'd like to do more research into platforms like Shapes XR with an interactive prototyping workflow that's very similar to Figma.
Flow Immersive
(Top Image)
Flow — Turn Data Into an Experience Over Your Table
Many of the exampled explore table top 3D graphical views of data from financial to environmental, energy, and sales.
& Blender Data Visualization Plugin
(Bottom Image)
Visualization of molecular data in Blender 4.2 update
-The plugin makes converting the data simpler but is sadly not interactive.
Software Interest:
Unity: I have some experience working with Unity for a game project, but I'm still relatively a novice when it comes to C++.
Unreal: I don't have any experience with Unreal. The interest in this software stems from wanting to understand the software more. On the left is an image of digital twin for Unreal.
Paraview: Looking at the wiki this software seems like a beginner friendly option to explore. The main downside is its incompatibility with collaboration between more than 2 users and the fact that the
ShapesXR: Since the UI is so similar to Figma I think that what I already know about that application would be fun to experiment with. I think this platform may be the easiest to at least create interactive mockups that could be transported to a different
Blender: I have some experience with the node UI for rendering objects in Blender, so the learning curve for figuring out the data visualization plugin and experimenting in there may be a bit more lenient. From the visualization of the MRI scan below, I'm interested in some sort of physiological data (in human or animal).
Source: MRI Visualizations in Blender — Curtis Holt
(need to finish notes)
The tool file for this project is available for free
User took a volumetric shader approach to the slices provided from their own MRI scan