AR Interactions


Intro to AR interactions

Common interaction patterns

Many common interactions are similar to what we see in 2D screen-based devices and in VR. These include gesture based interactions like:

However, there are some new interactions that can be considered in AR (kinesthetic,s sensory modalities)

Common feedback patterns

Takeaways from initial research

From my research into these interaction patterns and feedback, a notable point made was how AR provides a whole new context for immersive media, yet most users tend to view these as a static screen. Google’s evaluation of this mentions that their “research shows that apps explicitly instructing users to move closer or move around are more engaging and successful than those that don’t.” (link to this article in sources below)

Usability testing AR Interactions

For my project in Spring 2025, I am conducting a usability test to compare different interaction patterns in AR. Here is a link to the usability study planning (results to be added later). 

Content added by: Vishaka Nirmal on 2/9/2025This content has been curated for an AR interaction research project in Spring 2025.