This project will visualize earthquake data to represent key attributes such as magnitude, scale, geographic impact (radius), depth, and economic consequences of a selected range of earthquakes in a particular region (rather than a broad cross-country or cross-region comparison). The project will incorporate haptic feedback to enhance the experience of earthquake magnitude in the visualizations themselves.
To achieve this, I plan to use Meta’s Haptics Studio and Haptics SDK, which integrate with Unity, to develop custom haptic effects. These effects could be generated based on seismic waveforms, earthquake audio data, or magnitude charts, allowing users to physically sense the intensity of different earthquakes.
I also aim to compare different versions of the visualization to better understand their effectiveness in various scenarios. Instead of simply contrasting a 2D vs. AR version (as in my first project), this project will instead explore
A focused visualization, representing only scale and magnitude to emphasize core earthquake properties.
A comprehensive visualization, combining multiple variables (magnitude, scale, depth, economic impact, and geographic distance) to assess how layering information affects user interpretation and engagement.
The project will also compare haptic vs non haptic visualizations to assess the impact and effectiveness of haptic responses in understanding and interacting with the earthquake data.
Students will view and interact with an AR earthquake visualization where they experience different earthquake data for a particular region through haptic and visual feedback. The base visualization will display a particular region (in a map-like format) with overlays for earthquake data, showing data of 3-5 distinct earthquakes in that region.
Students will compare multiple versions of this base visualization (2-4), each with different representations of the same earthquakes, comparing:
Haptic vs. non-haptic experiences — Does touch feedback improve understanding? (i.e. comparing a visualization with haptic features vs without)
Focused vs. comprehensive visualizations — Which is more effective for data interpretation? (i.e. comparing a visualization with more variables vs less)
Primary: USGS (United States Geological Survey) real-time and historical earthquake data — https://www.usgs.gov/programs/earthquake-hazards (range of data for worldwide earthquakes with interactive maps)
More potential datasets to explore:
CORGIS Dataset Project Earthquake Data —https://corgis-edu.github.io/corgis/csv/earthquakes/ (CSV data for earthquake magnitude, location, depth, significance -- but only till 2016)
Kaggle Earthquake Datasets
Earthquakes in Indonesia (Earthquake Repository, by BMKG): https://www.kaggle.com/datasets/kekavigi/earthquakes-in-indonesia
National Earthquake Information Center Data, from 1965 - 2016: https://www.kaggle.com/datasets/usgs/earthquake-database
Haptics in Unity (for Meta Quest)
A-Frame Haptics Component: