On this page you'll find the results and analysis from my project 2 activity: Collaboration vs. working solo - Brain data
If you want to look at the raw data, you can find it here.
Note: Respondents were anonymized to protect their privacy when publishing their responses.
Basic Info.:
12 people completed the activity and questionnaire.
Took around 45 minutes to complete.
Average Frustration
Collab.: 3
Casting: 1.75
Single: 2.08
Notes
Average ease of use
Collab.: 3.17
Casting: 3.25
Single: 3.08
Notes
Question might have been too broad, ease of use might depend too much on user's perception.
Average opportunity for insight
Collab.: 4.5
Casting: 3.58
Single: 1.58
Overall Themes
Interaction & Control
Collaboration mode facilitated shared manipulation of objects
Questions around who has control in different modes
Physical interactions between users (both positive and challenging)
Technical Performance
Network lag affecting experience
Spatial alignment issues between users
Device compatibility challenges
Social Experience
Varying levels of isolation/connection across modes
Communication differences between modes
Engagement and fun factor variations
Mode Specific Analysis
Comparative Analysis
Other Notes / Bugs:
Everyone could test out the collaboration mode but the implementation had some bugs
Room / Network matching: Despite having people jump on different networks, there were some problems with getting everyone in the same rooms for the collaborative mode. Specially as some people forgot to quit the app once they quit collaboration + two different groups were trying to jump on the same mode at the same time.
Two brains glitch: For the last group, one user was seeing the elements of the scene twice (two brains and two instruction panels), one in the sky and other way lower on the ground.
Spatial anchors: For the last group, when two people joined the room User2 could see the 3D model of the brain that User1 was moving, but the spatial anchors were in the wrong place (user2 saw the model way up in the sky, when user1 had it right in front of them)
This was the first time many had engaged in a collaborative AR experience
This might help explain the levels of frustration of collaborative mode vs. single mode as they were more used to single mode.