VR Research Papers
Research Papers
Collaborative AR
Investigating the Impact of Virtual Element Misalignment in Collaborative Augmented Reality Experiences
Francesco Vona, Sina Hinzmann, Michael Stern, et al. - arXiv preprint, 2024 - arxiv.org
"This article investigates how the user experience in a collaborative shared AR space is affected by divergent perceptions of virtual objects... Results indicate that positional synchrony significantly enhances the quality of the collaborative experience."
eCAR: Edge-assisted Collaborative Augmented Reality Framework
Jinwoo Jeon, Woontack Woo - arXiv preprint, 2024 - arxiv.org
"We propose a novel edge-assisted multi-user collaborative augmented reality framework in a large indoor environment... We evaluate the system quantitatively and qualitatively, demonstrating its effectiveness in reducing network traffic and latency."
AR
Design Patterns for Situated Visualization in Augmented Reality
B. Lee, M. Sedlmair, D. Schmalstieg - arXiv preprint, 2023 - arxiv.org
In this work, we leverage the richness of AR research and apply it to situated visualization. We derive design patterns which summarize common approaches of visualizing data in situ. The design patterns are based on a survey of 293 papers published in the AR and visualization communities, as well as our own expertise...We conclude by discussing future research directions that will help establish a complete understanding of the design of situated visualization, including the role of interactivity, tasks, and workflows.
Exploring Multi-Window AR User Experience
M. Chen, K. Williams - Frontiers in Virtual Reality, 2023 - frontiers.org
This study explores the perceptions and user experience of individuals when interacting with and maneuvering in a multi-window augmented reality environment, using a range of hand-tracking interactions...The results provide both qualitative and quantitative insights into these interactions, highlighting the impact of perceived usability, subjective user experience, perceived difficulty, and perceived workload on task completion.
SpatialTouch: Exploring Spatial Data Visualizations in Cross-Reality
L. Zhao, T. Isenberg, F. Xie, H.-N. Liang, L. Yu - arXiv preprint, 2024 - arxiv.org
We propose and study a novel cross-reality environment that seamlessly integrates a monoscopic 2D surface (an interactive screen with touch and pen input) with a stereoscopic 3D space (an augmented reality HMD) to jointly host spatial data visualizations. This innovative approach combines the best of two conventional methods of displaying and manipulating spatial 3D data, enabling users to fluidly explore diverse visual forms using tailored interaction techniques.
Augmented Virtual Reality in Data Visualization
J. C. Teixeira, R. M. Coelho, P. B. de Oliveira - Lecture Notes in Computer Science, 2022 - springer.com
As a result of data being collected daily at high speeds, it becomes extremely important for organizations to analyze it in real-time to be a decisive factor in successful decision-making. Therefore, real-time decision based on real-time generated data is seen by organizations as a decisive factor for successful decision-making...Thus, this paper focuses on exploring Augmented Reality capabilities to optimize the traditional data visualization methods to support real-time decision-making.
Collaborative VR
B Lee, M Cordeil, A Prouzeau, T Dwyer - Proceedings of the 2019 ACM …, 2019 - dl.acm.org
We present FIESTA, a prototype system for collaborative immersive analytics (CIA). In
contrast to many existing CIA prototypes, FIESTA allows users to collaboratively work
together wherever and however they wish---untethered from mandatory physical display …
B Lee, X Hu, M Cordeil, A Prouzeau… - … on Visualization and …, 2020 - ieeexplore.ieee.org
Immersive technologies offer new opportunities to support collaborative visual data analysis
by providing each collaborator a personal, high-resolution view of a flexible shared
visualisation space through a head mounted display. However, most prior studies of …
T Piumsomboon, Y Lee, G Lee… - SIGGRAPH Asia 2017 …, 2017 - dl.acm.org
We present CoVAR, a novel remote collaborative system combining Augmented Reality
(AR), Virtual Reality (VR) and natural communication cues to create new types of
collaboration. AR user can capture and share their local environment with a remote user in …
D Geszten, A Komlódi, K Hercegfi, B Hámornik… - 2018 - scholarworks.iupui.edu
… We first review previous literature about important usability issues related to collaborative
3D virtual environments, supplemented with our research in which we conducted 122
interviews after participants solved a collaborative virtual reality task …
SW Greenwald, A Kulik, A Kunert, S Beck, B Fröhlich… - 2017 - 45.55.127.102
In this symposium we explore the immense potential for virtual reality to be applied in
educational settings. We discuss recent technological developments against a backdrop of
several decades of research. Six presentations, including four from academic authors and …
M Hudák, Š Korečko, B Sobota - 2020 11th IEEE International …, 2020 - ieeexplore.ieee.org
… it should not be a problem to include applications for sharing and collaborating on desired … Interface
(ACFI) [30], which allows VR and MR users to collaborate within one … Enhancing team interaction
and cross-platform access in web-based collaborative virtual environments," In …
SW Greenwald, W Corning, P Maes - 2017 - dspace.mit.edu
We present CocoVerse, a shared immersive virtual reality environment in which users
interact with each other and create and manipulate virtual objects using a set of hand-based
tools. Simple, intuitive interfaces make the application easy to use, and its flexible toolset …
SW Greenwald, Z Wang, M Funk, P Maes - International Conference on …, 2017 - Springer
Room-scale virtual reality (VR) holds great potential as a medium for communication and
collaboration in remote and same-time, same-place settings. Related work has established
that movement realism can create a strong sense of social presence, even in the absence of …
SNB Gunkel, HM Stokking, MJ Prins… - Proceedings of the 9th …, 2018 - dl.acm.org
ABSTRACT Virtual Reality (VR) and 360-degree video are set to become part of the future
social environment, enriching and enhancing the way we share experiences and
collaborate remotely. While Social VR applications are getting more momentum, most …
M Sra, X Xu, P Maes - … of the 23rd ACM Symposium on Virtual Reality …, 2017 - dl.acm.org
GalVR is a navigation interface that uses galvanic vestibular stimulation (GVS) during
walking to cause users to turn from their planned trajectory. We explore GalVR for
collaborative navigation in a two-player virtual reality (VR) game. The interface affords a …
D Clergeaud, JS Roo, M Hachet, P Guitton - … on Virtual Reality Software …, 2017 - dl.acm.org
Virtual Reality allows rapid prototyping and simulation of physical artefacts, which would be
difficult and expensive to perform otherwise. On the other hand, when the design process is
complex and involves multiple stakeholders, decisions are taken in meetings hosted in the …