Visualization Stratgey
By Yuanbo Li, 2023 Spring
Strategy 1:
Visualize in Nvidia Instant NeRF App
This strategy involves using the NVIDIA Instant NeRF app to visualize 3D objects in real-time.
One of the main advantages of this app is its ability to produce vivid colors and good geometry shapes, which can result in highly realistic 3D models.
However, one of the limitations of this app is that it can only visualize one object at a time, which may not be suitable for some applications.
Another limitation is that the app does not provide the ability to manipulate the 3D objects, which could be a disadvantage for users who require more advanced functionality.
In summary, while the NVIDIA Instant NeRF app can provide high-quality visualizations of 3D objects with excellent color and geometry, its limitations in terms of object visualization and manipulation may make it less suitable for certain use cases.
Strategy 2:
Export the Mesh
Please check here for adding color to your mesh
This strategy involves exporting the mesh of a 3D object to another app for visualization and manipulation.
One of the main advantages of this strategy is the ability to manipulate the mesh in other apps, which can provide more advanced functionality and customization options.
However, one of the limitations of this strategy is that the exported mesh may have errors in its geometry and may be difficult to fix or improve.
Additionally, once the mesh is exported, it may be challenging to get back to the original 3D object, which could be a disadvantage for users who need to make changes or adjustments to the original design.
In summary, exporting the mesh of a 3D object can provide more advanced manipulation options and customization capabilities, but may come with limitations in terms of mesh geometry and reversibility.
(The exported mesh, viewed in MeshLab)
After exporting the mesh, we need to import it into Unity. You can simply drag the .obj file into the assets of your Unity project. However, the resulting object will be pale. To add color to your object, please see texture mapping here.