Maya Functionality, all in VR
By Alejandro Romero
Maya MARUI works hand-in-hand with Autodesk Maya as a plugin, which means your artists can use the powerful functions they know and love right inside the software they’re already familiar with. Just drag and drop – no installation necessary. Your pipeline remains intact and you can easily switch in and out of VR when you need to – without having to learn an entirely new software.
Create 3D models from scratch
Load in Maya scene in VR
Add cameras to scene (control size and aspect ratio)
Create new primitives or faces
Supports lighting and
Edit and select edges, faces, and vertices
Sketch animation motion arcs in VR
Allows for measuring with built-in rulers or protractors
Use VR for motion tracking via constraint recording
Add edge loops
Draw using pencil
Switch between views such as wireframe, X-Ray, and solid
Collaborate with a desktop user (both can edit scene simultaneously)
Maya2014, Maya2015, Maya2016, Maya2016 Extension2 (2016.5), Maya2017, Maya2018, and Maya2019, Maya2020, Maya2022.
HTC Vive, Vive Pro, and Cosmos
Oculus Rift and Oculus Quest (via USB “Oculus Link”, or Virtual Desktop)
Windows MR headsets (DELL, HP)
Valve Index and Knuckles
Note: MARUI does not work with stand-alone or smartphone-based headsets such as Daydream, Hololens or Google Cardboard.
Additional supported devices are Logitech VR Ink, Massless Pen, and LeapMotion.