Maya Functionality, all in VR

By Alejandro Romero


Maya MARUI works hand-in-hand with Autodesk Maya as a plugin, which means your artists can use the powerful functions they know and love right inside the software they’re already familiar with. Just drag and drop – no installation necessary. Your pipeline remains intact and you can easily switch in and out of VR when you need to – without having to learn an entirely new software.

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Core Features

  • Create 3D models from scratch

  • Load in Maya scene in VR

  • Add cameras to scene (control size and aspect ratio)

  • Create new primitives or faces

  • Extrude faces

  • Supports retopology

  • Rigging workflow

  • Animation workflow

  • Skinning support

  • Supports lighting and

  • Edit and select edges, faces, and vertices

  • Sketch animation motion arcs in VR

  • Allows for measuring with built-in rulers or protractors

  • Use VR for motion tracking via constraint recording

  • Add edge loops

  • Draw using pencil

  • Switch between views such as wireframe, X-Ray, and solid

  • Shader support

  • Collaborate with a desktop user (both can edit scene simultaneously)


  • MAYA Versions:

    • Maya2014, Maya2015, Maya2016, Maya2016 Extension2 (2016.5), Maya2017, Maya2018, and Maya2019, Maya2020, Maya2022.

  • VR Headsets:

    • HTC Vive, Vive Pro, and Cosmos

    • Oculus Rift and Oculus Quest (via USB “Oculus Link”, or Virtual Desktop)

    • Windows MR headsets (DELL, HP)

    • Varjo VR-1

    • Pimax

    • Valve Index and Knuckles

    • Note: MARUI does not work with stand-alone or smartphone-based headsets such as Daydream, Hololens or Google Cardboard.

    • Additional supported devices are Logitech VR Ink, Massless Pen, and LeapMotion.