The applications of VR have grown substantially over the last decades. This is a selection of articles that provide a glimpse of how VR has been applied for academic questions. All the articles below deal with big metal VR environments in different contexts and provide insights of the development of VR over a timespan of two decades. Each article will have a review that provides an abstract with the general jist and some of the main points, as well as some more specific data if available, that will then allow a better comparison.