Design Guidelines to Prevent Cybersickness
Contribution by Melis Gökalp, edits by Lucia Tian
While developing software for VR, it is easy to make assumptions and design intuitively which might prevent the software from being user-friendly.
This set of guidelines aim to minimize the user discomfort in VR content. It combines research and some of my empirical analysis while designing VR games.
Oculus Store categorizes their games as: Comfortable, Moderate or Intense depending on their level of comfort.