Brandon Li journal

Activity Log

Progress Report

So far I've logged 13.5 hours. I've made some progress into learning about Unreal engine through tutorials.  I plan on catching up over the course of the semester, as I continue learning about specifically Unreal engine, as I have so far completed part of a series of Unreal engine tutorials. Although unrelated, I have also learned more about MinVR through YURT lunches and attempts to install the package on my computer in order to get exposure to multiple VR  software development programs.

Course Deliverables

Future Activities/Milestones:

My aim is to gain enough proficiency with VR development software so that I can make a simple game tutorial for both Unreal and Unity, and get survey results comparing how Brown students felt about both. To reach that goal, I plan to learn how to develop with Virtual Reality related software with a primary focus on Unreal Engine, while also learning more about developing with Unity and MinVR.

2/13 -  Spend some time learning about how to use Unreal Engine

2/15 - Spend some more time learning about the Unreal Engine basics

2/22 - Catch up on Unreal Engine tutorials from previous days (8 hours)

2/22 -  Make a bouncing ball or hello world tutorial  (5 hours)

2/27- Start working on a more advanced Unreal Engine Project (8 hours)

3/1 - Continue working on advanced Project (5 hours)

3/6 -  Complete a rough draft of the survey (3 hours)

Total time: 29 hours

To Do's:

A list of things to be done at some point in the future that can't necessarily be evaluated

Progress Report

I'll be honest, I have my fair share of catching up to do. However, I am confident that I will make up for lost time, especially over spring break on the new deliverable that I have pivoted to, which is to help out Tom and Jared in linking Unity to the YURT. I have been looking at Unity tutorials, and will delve deeper into Unity in the coming weeks.

Course Deliverables

Future Activities/Milestones:

In the time between now and the end of the semester, my goal is to gain a deeper grasp of Unity so that I can hopefully help link the YURT to Unity, which would allow future Brown VR developers greater latitude in developing for the CAVE. If I can get this to work, it would make the YURT much more accessible to a larger community.

CLASS DATES FOR MILESTONES

3/15- Learn some of the basics in Unity by following one or two of the provided tutorials

3/20 - Complete the Unity tutorials of classmates that were posted in the wiki

3/22 - Work on a class-length tutorial, complete a more advanced unity tutorial

4/3 - Wrap up work for the class-length tutorial

4/5 - Have a tutorial ready for the class, begin working with Tom and Jared

4/10 - Compare Unity to MinVR- make a table (not necessarily evaluating what makes one better than the other, but rather, similarities that might make it easier to integrate unity into the YURT)

MID-PROJECT POINT

4/12  - 4/19 - Synchronize the Unity camera view with YURT projectors

4/24 - 4/26 - Run tutorial application in the YURT through Unity


READING PERIOD STARTS