Jacob Leiken journal

About

jacob_leiken@brown.edu, 714-398-0537

Experience with UI/UX including non-traditional interfaces (i.e. Amazon Alexa), taken CS32 and CS33, experience with game design, worked at IT Service Center for a year

Interested in social VR experiences

Code I've written this semester

These links hold most of the code I've done this semester. Feel free to check them out and use them for your own projects!

https://github.com/jleiken/MinVR-Labyrinth

https://github.com/jleiken/Unity-Labyrinth

https://glitch.com/edit/#!/aframe-labyrinth

Activity Log

Also add 4 hours to this count for the weeks I went to the YURT lunches that I didn't log here.

Progress Report

Deliverables

Activities

Projection for February (total 30 hours)

I want to compare programming for Unity and the YURT. It will go in the Comparisons tab > VR Development Software. I think my report will be equally one-sided in favor of Unity. The convenience of a GUI is hard to understate. In addition, Unity has a lot of features that make it very easy to make a game. It is also really easy to install. I've already tried and failed to install MinVR. Programming for the YURT is going to be a lot more programming, no matter what. To compare them, I will make a "Hello World" project that works on both, and write a guide/comparison while doing it. The examples can go on their respective manuscript pages, while the comparison might have to go on a new comparisons page. 

February 13th

February 15th

February 22nd

February 27th

March 1st

March 6th

Reflection on work from February

Deliverables

Hours are logged in the Activity Log section above; the section under consideration encompasses activities from 2/14 to 3/5.

Evaluation

Reactions

HW in Unity was easier than I expected, but it still took longer than I anticipated. I'm quite nervous about HW in MinVR, because my progress so far has been painfully slow. While I wanted to focus for a while after this on documentation, since this class is about software review, not development, I could easily sink many more hours into MinVR. I wonder if time spent on that will be relevant to the paper. I didn't actually believe I would finish any documentation by this deadline, so I'm a bit ahead of my mental (not typed) schedule in that respect. I'm going to need to spend a couple of hours actually writing a Unity tutorial, and then I can continue with MinVR. I'm thinking now that this HW for MinVR could easily take the rest of the semester, so I need to decide with David if that's a worthwhile way to spend my time. 

Plan for the rest of the semester (3/13 onward)

March 15th

March 20th

March 22nd

April 3rd

April 5th

April 10th

Midway Point

April 12th

April 17th

April 19th

April 24th

April 26th