Jackson, A., N. W. John, N. A. Thacker, R. T. Ramsden, J. E. Gillespie, E. Gobbetti, G. Zanetti, R. Stone, A. D. Linney, G. H. Alusi, S. S. Franceschini, A. Schwerdtner, and A. Emmen, 2002. "Developing a Virtual Reality Environment in Petrous Bone Surgery: A State-of-the-Art Review," Otology & Neurotology 23: 111–121.
Abstract
VR as surgical simulator in medical sciences; present need for 'personalized' virtual environment based on patient's data, and present attempt to do so: Integrated Environment for Rehearsal and Planning of Surgical Interventions (IERAPSI). Present overview of VR systems that tie into IERAPSI; also showcase problems with current systems, e.g. head-mounted displays and instrumented clothing, such as gloves and whole-body suits present health risks in the OR. CAVEs still too expensive for general deployment at the time of writing (2002);
VR system to simulate petrous bone surgical procedures; describes steps in making such an environment: various image sources (CT and MRI scans etc.) can be used to calculate 3D models on the fly; combine these models into one environment; classify various types of tissue ('segmentation') and physical modeling (collision detection [e.g. between tissue and tool], bone dissection, and interaction with soft tissue), with haptic feedback to surgeon. Also provides a brief overview of other VR applications in different fields of medicine that may have proven useful in further development of IERAPSI;
Does not provide data on software/hardware specifics;