Pros
Each step is very quick
Installation felt lightning-fast, with no complicated steps or need to set up an account for anything
Producing an apk was also very quick, with very little bloatware or other software necessary to install the apk
Debugging was also very fast, since there was an IDE baked directly into the editor that allowed coding changes to be made.
Labels made more sense
There was not an offset that Unity's labels had.
Building code could be done in many different languages, so you could tailor your coding experience to what you know how to code in.
Many of the up-to-date guides provided code that worked for what most (simply constructed) experiments had done
Cons
Each step had very little information on what to do.
This mostly consisted of guides with specific issues
They only worked on specific versions of Godot (as was the case for many of the VR capabilities)
Many questions were problems people may have not had yet with Godot, and as such there wasn't information on how to fix it.
Deployment of an apk never worked out, but that was likely a builder error.
Pros
There was a lot of samples that made the beginning a project was a non-issue.
They had a VR sample that had everything I needed to get started with both of my projects.
Deployment was easy
There were clear instructions on what I needed to do in order to get deployment working properly.
There are so many Unity users, this led to two major benefits
Solving problems was very fast
If you had a question, Google Gemini had an answer to your problems like, 99% of the time with what you're doing, since the user base of Unity is fairly vast.
There were many useful, informative guides on how to do exactly what you wanted to do, no matter how complicated, or how simple.
Code was easy to put into different objects, since the code file itself was just a drag and drop option
Cons
Everything took forever
Building my project took me multiple hours of downloading and reinstalling and trying again, mostly caused by small issues from very early in the process
Getting started took a long time, since I first needed to set up an account, and then downloading all the software I would need in order to build an android apk.
Labels were weird
They started off very large, but they also had strange offsets that made them difficult to place exactly where you wanted to put them.
Coding took a while
This process mostly looked like having some code, building it in visual studio (not vs code), and then sending that code to your workspace in the Unity building engine.
If the code failed then, one would have to wait for that to fail for that to happen.