Seymour, N. E., A. G. Gallagher, S. A. Roman, M. K. O'Brien, V. K. Bansal, D. K. Andersen, and R. M. Satava, 2002. "Virtual reality training improves operating room performance: results of a randomized, double-blinded study," Ann Surg 236 (4): 458-463; discussion 463-454 (doi: 10.1097/01.SLA.0000028969.51489.B4).
Abstract
Provide results of user study in gall bladder operation: eight VR-trained specialists versus eight non-VR-trained specialists. Conclude that VR-trained specialists were quicker and less likely to make errors, while non-VR-specialists were much more likely to make errors, and argue that VR should play bigger role in training of surgeons;
Provide hardware specs on which the study was performed: MIST VR system (Frameset v. 1.2) desktop PC (400-MHz Pentium II, 64-Mb RAM), a 17-inch CRT monitor; GPU was Matrox Mystique with 8-MB SDRAM), a frame rate of approximately 15 fps;