Oculus Screenshot Wiki - quick wiki on how to take screenshots
Sketchbox - a 3D collaboration workspace allowing one to manipulate models and meshes in a virtual space.
Engage - a virtual environment that allows users to engage with 3D content in virtual lessons and simulations
Wonda VR - a collaborative workspace allowing one create their custom spaces and share with others
Glue - a collaborative meeting space with fun avatars and cool spaces
Immersed - a collaborative workspace allowing one to manipulate multiple screens and share virtual whiteboards in a 3D space.
Softspace - a design space allowing one to put down ideas in a virtual space.
MeetingVR - a virtual meeting software allowing on to collaborate with members, share screens, and content
Spatial - a virtual workspace that allows users to create lifelike avatars and work closely together sharing content and collaborating
Mozilla Hubs - a collaborative space that allows users to explore a virtual environment, play with 3D objects from Google Poly, and import various media.
BigScreen - a collaborative movie and content watching experience
Total: 142 hours
1/26/21 - 1 Hours
Created this journal page
Joined course Slack page
Picked up the Oculus Quest
1/27/21 - 6 Hours
Set up the Oculus Quest by going through the tutorial, set up paper space, and explored Google Earth
Explored some VR software/Games in the Oculus like Rec Room, YouTube VR, Netflix VR, Supernatural, etc.
Explore various collaboration software:
3D creation
The Wild : move 3D objects collaboratively and import custom objects (paid software, can potentially talk to sales?)
Sketchbox : AR design tool, can export an FBX to use in Unity or Unreal (free trial)
Nvidia Holodeck: Photorealistic design and creation space (online application)
Virtual Simulation
Virtual Workspace
Glue: Mimic a virtual workspace including virtual whiteboards, expressive avatars, managing files, etc. (Can request a demo)
Immersed: Allows for multiple desktops, virtual whiteboards, and collaboration (Freemium)
Softspace: Virtual Workspace builder (Freemium?)
Dream: large virtual desktop (Free)
Meeting VR: 3D stickynotes and whiteboards (Free 30 Day trial)
Spatial: Create photorealistic avatars, allow for screensharing, upload 3D models (Free individual trial)
Social
Facebook Horizon : create a customized 3D play space (currently in beta, I applied but...dunno about this)
Mozilla Hubs: web based virtual rooms, built in virtual chat and allows for content sharing like screen share/importing 3D models/etc. Can be used w/out a headset. Mozilla Hubs Spoke allows one to build 3D scenes
Big Screen: Screen sharing, 3D drawing, cool virtual spaces to hang out and talk in
Potential Project Proposal:
Continue to research more options to try and see what is currently implemented and possible
Evaluate the platforms listed above and narrow down on one field for further exploration
Ideate on how to potentially improve upon these software to better fit our course foal of collaboration, 1) collaboration, 2) VR, 3) scientific visualization
Focus on the user experience
Create my own virtual space using the software listed above and see how effective it can be used for TAing
1/29/21 - 2 Hours
Explore some VR software such as Mozilla Hubs, BigScreen, etc.
Found that BigScreen allows for 3D drawings and Screensharing
Mozilla Hubs has Spoke which is an online 3D modeling software (good potential for further exploration)
2/1/21 - 5 Hours
Added more software to my exploration list above and
Class Activity (Depending on feasibility, we could try out some of the software above especially if I end up creating a virtual space of my own)
Potential Deliverables:
An evaluation table with the following information:
List of Features
Unique Features
How to set up (Potential Wiki tutorials)
Accessibility (free/paid/freemium/etc)
Compatibility (hardware and software requirements)
1-5 Ratings
Learning Curve
Ease of Use
Ease of Collaboration
Ease of Visualization
General Look/Feel
Choose 1 From Each Section or Top 3
Create an in depth Pro Con analysis of the software as it compares to each other
Create Potential Classroom demo/tutorial for in class activity
Create a virtual space/demonstration in the software to see how it actually works in a classroom setting
2/3/21 - 5 Hours
Contacted People at The Wild (turns out they don't have student licenses so can probably cross this software off the list)
Planned Milestones
2/9 Create the Google Sheet and start evaluating the "Free Software" (Sketchbox, Acadicus) & contact/apply to demo ones (Nvidia Holodeck, Glue)
2/11 Continue evaluating software (Engage, WondaVR, Immersed)
2/18 More Evaluations (Softspace, Dream, Meeting VR)
2/23 More Evaluations (Spatial, Mozilla Hubs, Big Screen)
2/25 If we have access to the online application software (Facebook Horizon, Glue, Nvidia Holodeck) evaluate those, if not, pick 3 to start with and build an in class activity around it
3/2 Create an in depth Pro/Con analysis as it adhere to class goals of Collaboration, VR, and Scientific Visualization
3/4 Create something new using the chosen software as part of the project or as the start of the next project
2/4/21 - 2 Hours
Finally Got DinoVR Working After Class
2/8/21 - 4 Hours
Start evaluating the "Free Software" (Sketchbox, Acadicus) & contact/apply to demo ones (Nvidia Holodeck, Glue)
Sent an application for Nvidia Holodeck and Acadicus demo
Worked on in class project proposal presentation
2/10/21 - 2 Hours
Create a wiki for taking screenshots
2/15/21 - 5 Hours
Downloaded and played around in Immersed and Engaged
2/16/21 - 5 Hours
Collaborated with Paul Krupski in Immersed and checked out the software
Create a wiki for Immersed
2/17/21 - 5 Hours
Explored WondaVR and Softspace and created corresponding wikis
Reached out about a free demo of Acadicus
Alejandro Evaluation
Criteria:
Journal activities are explicitly and clearly related to course deliverables
4 == meets expectations
deliverables are described and attributed in wiki
4 == meets expectations
report states total amount of time
4 == meets expectations
total time is appropriate
4 == meets expectations
Self Evaluation
Criteria:
Journal activities are explicitly and clearly related to course deliverables
4 == meets expectations
deliverables are described and attributed in wiki
4 == meets expectations
report states total amount of time
4 == meets expectations
total time is appropriate
4 == meets expectations
2/24/21 - 6 Hours
After getting access to Acadicus, found out that paperspace's windows machine is incompatible so will probably just drop the software
Dream will not launch from the oculus store through virtual desktop, might look into it later but will focus on other software for now
Reached out to Glue and MeetingVR for a demo, not sure if they will reply in time for in class activity
Reviewed and Created a Wiki for BigScreen
2/28/21 - 4 Hours
Explored Glue and planned for in class activity
3/1/21 - 6 Hours
Created Glue in class activity
3/2/21 - 4 Hours
Analyzed results from Glue activity
3/5/21 - 3 Hours
Explored MeetingVR and wrote a wiki for it
3/6/21 - 3 Hours
Explored Mozilla Hubs again and wrote a wiki for it
3/8/21 - 4 Hours
Worked on the Final Project Presentation and synthesized findings
3/15/21 - 4 Hours
Worked on ideation for project 2
Project 2 Proposal:
Try to Teach something in VR (Focus on Engage?)
Try to go deeper into Engage and see if I can create my own education experience in VR
Look into available models within Engage and see if I can synthesize something myself or try importing some of my own models to teach something
How can I potentially TA in VR and diving deeper into the scientific visualization part of the software, try to hold TA Hours?
Do a comparison study of teaching/explaining a concept in VR vs real life
Project 2 Proposal Evaluated by Alejandro
The proposed project clearly identifies deliverable additions to our VR Software Wiki (4)
The proposed project involves collaboration in VR (5)
The proposed project involves large scientific data visualization along the lines of the "Data Types" wiki page and identifies the specific data type and software that it will use (4)
The proposed project has a realistic schedule with explicit and measurable milestones at least each week and mostly every class (5)
The proposed project includes an in-class activity (5)
The proposed project has resources available with sufficient documentation (4)
3/17/21 - 2 Hours
Worked on Project 2 Proposal
Project 2 Proposal Evaluated by Laila
The proposed project clearly identifies deliverable additions to our VR Software Wiki (5)
The proposed project involves collaboration in VR (5)
The proposed project involves large scientific data visualization along the lines of the "Data Types" wiki page and identifies the specific data type and software that it will use (5)
The proposed project has a realistic schedule with explicit and measurable milestones at least each week and mostly every class (4)
The proposed project includes an in-class activity (5)
The proposed project has resources available with sufficient documentation (5)
3/20/21 - 5 Hours
Explored Engage some more and went through the basic tutorials
ex:
3/21/21 - 5 Hours
Explored Engage some more and went through the intermediate tutorials
ex:
3/27/21 - 5 Hours
Explored Engage some more and went through the advanced tutorials
ex:
3/28/21 - 5 Hours
Tested Engage some more with Alejandro and played with Engage some more
3/31/21 - 5 Hours
Worked on Project 2 and read through Engage Create an Events Guide to see if I can create an Event for class, also signed up for a free trial of Engage Pro
4/2/21 - 5 Hours
Explore some more of the activities in Engage and evaluated them, tried out the ballistics activity and the cosmic pig activity
Thought about what kinds of activity benefits from being in VR and testing them out in Engage
4/3/21 - 5 Hours
Explore even more of the activities in Engage and evaluating them, tried out the skeleton assembly activity and the Engine Block assembly activity
4/5/21 - 5 Hours
Made slides for the in class update
Finalized on the in class activity (baby medical simulation) and tested it out fully with Alejandro as well as a few of my house mates
4/7/21 - 3 Hours
Completed the write up for my in class activity
Had Alejandro test it out again
Went through the activity to make sure everything will be ready
4/8/21 - 6 Hours
Started on the final project presentation
Reviewed the responses from my in class activity and tried to synthesize the information:
Trainer Section:
General Experience:
Pros:
Instructions were clear, concise, and easy to read
Cons:
wished could go back and forth on the instructions
more instructions?
could be difficult to see the trainee and interact with objects
not a lot to do but speak the instructions as the trainer
good if there were UI pointers such as a laser pointer to use as the trainer
video demo of the actions?
In Person vs in VR:
Pros:
More efficient to do this in VR than in Hospital
Easy to do remote training
Possibility for group training
Experience is fairly immersive
Cons:
Awkward at times
Hard to pace yourself
No "tactile" feeling, learning in person would be more "realistic" and helpful especially in a medical situation
Trainee Section:
General Experience:
Pros:
Good audio visual simulation
Better than using a doll (since the baby actually moved)
Cons:
Missing the "touch" element
Some objects were hard to pick up
Experience doesn't feel very polished, this training requires a more in person touch
Overall Experience:
What other training would you try in VR?:
Medical activities:
simulated surgeries
cutting into the skin,
inspecting the body
anatomy
Engineering:
machine/car assembly
Skill Development:
How to play an instrument
Learning to Drive
How to play a sport
Painting
Math visualizations (geometry/multi-calc)
Pros of doing VR Simulations:
Visual/Audio learning
Technical components benefit from virtual labeling and highlighting
Some technical skills require specialized tools/equipment that will be more accessible in VR to more people
Remote collaboration ability
Ability to fail without consequences
No risks to patients/participants especially in medical demonstrations
Not experiencing unpleasant "feel" and "smells"
Cons of doing VR Simulations:
No "touch" feedback, "fakery," does not feel like the "real thing"
Can be difficult to navigate especially if the participant is not used to doing things in VR, not as accurate to real life
Software crashes & unrealistic graphic/visualization limitations
Never be able to be physically accurate (especially for medical operations that could potentially save lives)
4/14/21 - 6 Hours
Finished up the final presentation
4/17/21 - 3 Hours
Reviewed my wiki entries and my journal, made some slight finishing touches
4/18/21 - 3 Hours
Reviewed my wiki entries and my journal again
4/19/21 - 3 Hours
Reviewed final presentation from feedback on last class and made some slight changes