Project 1 Proposal <https://docs.google.com/document/d/1nc0LbsBcV2Xg6dvP1tjtniM6nc12crMYe-5Auj2IUpc/edit?tab=t.0>
Presentation for Project 1 Proposal <https://docs.google.com/document/d/1nc0LbsBcV2Xg6dvP1tjtniM6nc12crMYe-5Auj2IUpc/edit?tab=t.0. >
In-class Activity <https://www.vrwiki.cs.brown.edu/course-years/spring-2025/journals/jos%C3%A9-guallpas-journal/untitled-page>
End Presentation for Project 1 <https://docs.google.com/presentation/d/1EcmkAVEmyP0-aFrIMALLof9KgqhQjbh9XlLFuPEJrug/edit?pli=1#slide=id.gc6f75fceb_0_60.>
Presentation for Project 2 Proposal <https://docs.google.com/presentation/d/1rgoUqJgq_Sklni6IquIFO7va6dNpGResa1yW_B2oP-c/edit#slide=id.g34c49009b25_0_0.>
In-class Activity <https://www.vrwiki.cs.brown.edu/course-years/spring-2025/journals/jos%C3%A9-guallpas-journal/in-class-activity-project2.>
Public Demo <https://www.vrwiki.cs.brown.edu/course-years/spring-2025/journals/jos%C3%A9-guallpas-journal/in-class-activity-project2.>
before after
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1 | 5 | Goal 0: example goal showing "novice" score before and "expert mentor" after
2 | 4 | Goal 1: articulate AR/VR visualization software tool goals, requirements, and capabilities;
2 | 5 | Goal 2: construct meaningful evaluation strategies for software libraries, frameworks, and applications; strategies include surveys, interviews, comparative use, case studies, and web research
2 | 4 | Goal 3: execute tool evaluation strategies
1 | 4 | Goal 4: build visualization software packages
3 | 4 | Goal 5: comparatively analyze software tools based on evaluation;
1 | 5 | Goal 6: be familiar with a number of AR/VR software tools and hardware; .
3 | 5 | Goal 7: think critically about software;
3 | 4 | Goal 8: communicate ideas more clearly;
2 | 5 | Goal 9: Learn the basics of 3D modeling for VR environments.
CONTRIBUTION 1 [New section called VR in sports science] <https://www.vrwiki.cs.brown.edu/applications-of-vr/vr-in-sports-science. >
CONTRIBUTION 2 [With the addition of VR in sports science, I also edited "Applications in VR"] <https://www.vrwiki.cs.brown.edu/applications-of-vr. >
CONTRIBUTION 3 [Housekeeping items with the "Scientific Data" page where I included passmaps information!} <https://www.vrwiki.cs.brown.edu/scientific-data.>
CONTRIBUTION 4 [new page called "Passmaps with statsbomb" <https://www.vrwiki.cs.brown.edu/scientific-data/statsbomb-open-data/passmaps-with-statsbomb. >
CONTRIBUTION 5 [Added my own activity page] <https://www.vrwiki.cs.brown.edu/course-years/spring-2025/journals/jos%C3%A9-guallpas-journal/in-class-activity. >
CONTRIBUTION 6 [new page called “How to Add a Soundtrack to Your Unity Project (with Shuffle)” <https://www.vrwiki.cs.brown.edu/course-years/spring-2025/journals/jos%C3%A9-guallpas-journal/how-to-add-a-soundtrack-to-your-unity-project-with-shuffle. >
CONTRIBUTION 7 [new page called “Meta Building Blocks in Unity<https://www.vrwiki.cs.brown.edu/vr-development-software/unity/meta-building-blocks-in-unity. >
CONTRIBUTION 8 [new page called “Cultural Competence in VR” https://www.vrwiki.cs.brown.edu/what-is-vr/what-is-vr-for/vr-in-education/cultural-competence-in-vr >
CONTRIBUTION 9 [new page called “In-Class Activity: Latin American Music in Mixed Reality” <https://www.vrwiki.cs.brown.edu/course-years/spring-2025/journals/jos%C3%A9-guallpas-journal/in-class-activity-project2>
CONTRIBUTION 10 [Updated called “In-Class Activity: WebXR Soccer Passmap Exploration” <https://www.vrwiki.cs.brown.edu/course-years/spring-2025/journals/jos%C3%A9-guallpas-journal/in-class-activity>
.....
CONTRIBUTION N [short description] <ADD LINK>
Total: 195.5 hours
1/26/25 - 4 Hours
Watched Lecture and completed activities
Setup my journal
Work on portion of the HW due on Monday at Noon
Joined slack and introduced myself.
Completing the challenges:
Three changes should each require ~10 minutes to complete:
One of the changes I recommend is displaying videos or maybe links of videos for specific software; For example, TiltBrush/OpenBrush software could benefit from more than just the screenshot, adding video links could benefit the educational value of the softwares.
Add comments to the GLTF file format code example to explain each section’s purpose, making it easier for users to understand and adapt the code for their own projects. https://www.vrwiki.cs.brown.edu/scientific-data/3d-model-file-types/gltf-file-format
In VR in education, I'd fix the webpages to actually go to the papers! Middle example's link gives an error, so I'll fix that so it does and to give others an opportunity to use that as their fix as well !! (CHALLENGE)
Three changes should each require ~1 hour to complete.
On homework pages, as a person who gets confused easily, I'd add links to tutorials, videos, or articles that explain key concepts in the homework, such as how to use VR software for scientific data visualization.
The wiki doesn’t provide guidance on where to find scientific data for practice. Thus, add a section titled "Reliable Data Sources for Scientific Visualization" with links to datasets and websites, would help find the data they need to practice and apply VR software for scientific purposes.
Add a prominent link to the class page in the introduction or overview section because it'll make it easier for students to access the class page without reorganizing the structure.
The final three changes should each require ~10 hours to complete :
Write an in-depth comparison of popular VR software tools (e.g., Unity, Unreal Engine, Nanome), including their strengths, weaknesses, and scientific use cases, with tutorials or examples.
Add a section titled "Getting Started in VR for Science" with links to internships, research opportunities, and advice from professionals in the field.
Research and write a comprehensive section titled "Global Perspectives on VR in Science" that highlights significant research projects from different regions of the world, explaining how VR software was used, the scientific impact, and links to papers or resources.
1/25/25 - 4 Hours
added question to board
needed more inspiration this time around, didn't know really where I'd take my project, but I started thinking more of softwares like the software I included in the first's lectures software and how integrating that in various forms of education would possibly look like? How accessible is it?
Thought about 3D artists, how hard that must be? For example, if I were to use a spray can in the space of VR, how accurate can we make the spread that comes from an actual can?
1/25/25 - 3 Hour
Decided to work on the feedback professor gave me, so I revised my previous journal entries!
to video tutorials demonstrating how to use BrushOn for scientific applications
1/26/25 - 4 Hour
Set up my Meta Quest3 (had problems with wifi, but got it figured it out, finally able to connect to wifi now)
Continued with activities from previous homework:
Looked at various VR apps in my favorite type of setting, the purple nebula caught my attention right away.
Futbol apps and also others like roblox because of their availability and quickness to produce games.
Looked through the published wiki and found three projects I liked:
VR TOOL FOR COLLABORATIVE FIGURE STUDIES -Lexi Henrion
Collaborative WebVR Environments for Data Visualization -Jakobi Haskell
Collaborative Archaeological Map -Robert Koch
what I found most interesting about these projects is the fact that all three were collaborative, based on the feedback I received today, I need more help understanding the software and evaluation portion of what is being asked. Being indigenous/latine, there are so much lost history and art t
Three project ideas for me:
- Use passthrough AR to overlay reconstructed indigenous/Latine murals (based on historical photos, oral histories, and pigment analysis) onto their original physical locations, evaluating success through user engagement metrics and feedback from community elders on cultural accuracy.
-Use Spark AR so that it projects warm-up animations to prevent common sports injuries (e.g., ACL tears), leveraging CDC/sports injury data and evaluating success via adherence tracking and user-reported pain reduction.
-I could use Lens Studio so that it overlays real-time footwork/body movement guides onto the user’s environment for dances, using motion-capture data from professional dancers like the boxing and table tennis games that have a robot play with you based on diffuculty, and evaluate effectiveness via progress tracking and surveys on confidence/technique improvement.
-With Unity, I could generate interactive heatmaps visualizing player/ball movement, tracking metrics like distance covered, ball possession percentage, and high-intensity zones. Evaluate the tool’s effectiveness by comparing heatmap-derived insights to feedback from coaches and surveying users (e.g., players or analysts) on the utility of VR visualizations for performance analysis.
my work from last night didn't save, so I'll have to re do this.
1/30/25 - 3 hours
Completed class activity and Benzi Lab!
Completed Google Earth Activity
Chicago IL
Olney House on Wriston Quad
Prospect Terrace
Chicago IL
Olney House on Wriston Quad
Prospect Terrace
2/03/25 - 3 hours
Installed DinoVR and completed the activity
Focused more on potential projects to get ready for tomorow's class
Three ideas I've looked at is:
VR Soccer/Football Heatmap Tool Showdown (with 3D GVR and perhaps Unity3D :
Compare VR tools that allow users to visualize key stats in a football match, such as heatmaps and shots on target vs off-target. Using passthrough to demonstrate the differences in data!
Class Activity for the Project:
I'd have halftime stats of such game like France vs Argentina final, students will see where Argentina was dominating and see if the substitutes were actually useful or resulted in the same result of the first half. Students will fill out a form with feedback, such as need for more info? other stats that could be included?
Potential Deliverables:
I'd like to add my own section in the wiki: VR in sports. Hopefully that becomes possible where like Social Sciences and Engineering I also mention sports. For example what Melvin shared on the slack with Jayden McDaniels, something which I would love to explore more, but with a sport I'm more familiar with
More resources I found to potentially help with this: https://github.com/Friends-of-Tracking-Data-FoTD/LaurieOnTracking.
VR Brainstorming Spaces for Group Projects
Goal: Explore how VR can replace physical whiteboards for group brainstorming sessions in college projects. In this project we'll test two VR apps that support collaborative whiteboarding, note-taking, or mind mapping and evaluate features like ease of drawing, adding notes, importing images, and real-time collaboration.
Class Acitivity for the Project:
Groups will use both VR apps to plan a hypothetical class project. Form will be sent out to discuss which they preferred!
Potential Deliverables:
Add a “VR for Group Projects” page in the Wiki comparing the apps’ collaboration features as well as other in-depth look with videos and perhaps screenshots!
Mural Art in VR—Collaborative Painting
Goal: Test VR painting apps to see how well they support collaborative mural creation, not just spray paint also tagging
Class Activity for the Project:
(Procreate, layers)
Students pair up to design part of a collaborative VR mural. They’ll give feedback on how easy it was to work together and whether VR helped spark creativity.
Potential Deliverables:
I'd love to do something related to my culture. I always think about murals such as those in chicano park! I'd love to add a A mini-gallery of VR murals in the wiki perhaps. Maybe look more into that and hopefully get those in a VR gallery of sorts for this project.
2/05/25 - 4 hours
finished exit ticket
added to activity board and finished my first proposal presentation!
left feedback (only one person because I did this pretty late)
02/10/25 - 4 hours
added my DinoVR photos for class activity
shared my presentation before the deadline.
starting on the A-frame lab, hopefully can use that for my project.
02/16/25 - 5 hours
finished deliverables for 2/11
Missed class, so I finished the class activity to be caught up.
Used Professor's feedback to reflect and m
plan is to finish APV and signing up for a lab section after class to get more clarification.
finised setting up ben lab to get ready for class on thursday.
02/19/25 - 5 hours
Continued fixing my project, adjusted for scaling to make the project be able to scale anywhere
Found myself adding to the wiki with a tutorial for Statsbombs (now there are multiple data points I could use like Heatmaps, Shotmaps and passmaps)
Started thinking about my evaluations for the in-class activity.
02/22/25 - 2 hours
Finished adding my photos from class activites on to the activity board.
Finished editing the wiki page so I added a passing maps in statbomb tutorial along with some important information.
02/24/25 - 6 hours
Finished my in-class activity page, everything should be up to date with important info.
Google form is set up for the in-class activity, WebXR is setup in the glitch space, google slides to demonstrate 2D vs VR and overall ready for my in-class activity
Had to stay up all night to make sure I had to figure out everything quickly.
02/30/25 - 3 hours
Looking over the Feedback received to focus more on my other classes.
So far added the scaling of the diameter instead of the whole thing itself
Beginning my investigation on maybe adding arrows?
03/11/25 - 2 hours
Got some progress done, looking into maybe bringing the project over to project 2.
Finished setting up my headset to be able to participate fully in the activities.
03/12/25 - 2 hours
Finished my own eval, my wiki contribution on my journal and my presentation for class.
All sent to Professor and Melvin.
03/14/2025 – 2.5 Hours
Started brainstorming ideas for Project 2 and thinking through how I might connect immersive XR with cultural storytelling. I sketched out some early ideas around sound and memory and began researching how regional music could serve as an anchor for identity in VR. Also reviewed some existing class Wiki pages for inspiration and took notes on technical tools I might explore, including Unity’s XR Toolkit and the Meta SDK. Began narrowing focus to something tied to Latin America, possibly starting with Mexico.
03/16/25 7 hours
Finished seven scenarios paper
Project 2 Idea/Proposal:
Seven Scenarios: CDA, CTV, UE, VDAR
This project aims to bridge the educational gap for low-income, multilingual students by providing immersive, interactive learning experiences in VR. Many students in underserved communities face language barriers that affect their performance in STEM, history, and literacy. Using Meta Quest 2 and AI-driven tools, this project will create adaptive VR environments that support language learning, subject comprehension, and collaboration.
Collaborative Data Analysis (CDA), the system will enable group learning, allowing students to work together in VR while engaging in bilingual lessons and interactive educational games.
Communication Through Visualization (CTV), by embedding real-time translations, contextualized vocabulary, and interactive storytelling, students can better grasp complex subjects through visual and auditory learning.
User Experience (UE), the project will ensure that the VR tool is intuitive, engaging, and accessible, particularly for students with limited access to technology.
Visual Data Analysis and Reasoning (VDAR), the VR system will track student learning progress, analyzing how they interact with lessons, which concepts they struggle with, and how they improve over time.
Potential Deliverables
Prototype of a VR educational platform with bilingual support (e.g., immersive math or science lessons with real-time translation overlays).
Study comparing VR-based language learning to traditional classroom methods in low-income schools.
Evaluation of peer collaboration in VR and its impact on language acquisition.
Documentation on integrating speech-to-text, real-time translation, and AI-driven voice recognition into VR
**Best practices for designing low-cost, scalable VR educational tools for multilingual classrooms.
Tutorial for educators on implementing VR into classrooms with limited resources.
Study on student engagement and knowledge retention when using VR-assisted bilingual learning.
3/18/25 - 4 hours
Finished presentation, 3 slides and sent!
Found more resources for my work with VR/AR in teaching lanugages:
https://fltmag.com/teaching-languages-in-virtual-reality-tips-and-tools-for-getting-started/.
https://virtualspeech.com/blog/learn-language-vr-scenarios-apps
Looked further even to AI as a big issue with using google translate is that it may be confused and give us the correct translation but no one would actually read or speak like the response gathered!
https://www.idra.org/resource-center/ai-as-a-tool-for-inclusive-bilingual-education/.
3/18/25 - 5 hours
Finished presentation, 3 slides and sent!
Found more resources for my work with VR/AR in teaching lanugages:
https://fltmag.com/teaching-languages-in-virtual-reality-tips-and-tools-for-getting-started/.
https://virtualspeech.com/blog/learn-language-vr-scenarios-apps
Looked further even to AI as a big issue with using google translate is that it may be confused and give us the correct translation but no one would actually read or speak like the response gathered!
https://www.idra.org/resource-center/ai-as-a-tool-for-inclusive-bilingual-education/.
3/20/25 - 4 hours
Received Feedback on project! Unfortunate news, means I'll have to adjust and figure out a new project!
Fortunately, we have spring break so I have a week to think about a new project! Leaning towards music and making music more visually connected to the culture of the specific region.
Continued looking into more ideas and looking down wiki for inspirations!
3/29/25 - 2 hours
Solidified my project! AR/VR Music Trends Map — Latin America
Personal problems so this isn't the most work I'll get done this week.
3/31/25 - 5 hours
Frustrations with the wiki, keep losing my progress.
reread the “Seven Scenarios” paper to align the design with strong evaluation questions and research-informed goals. Especially with AR/VR learning outcomes in mind:
How can features (like audio triggers or spatial layout) be reworked to better support user interaction and cultural engagement?
Are there current limitations in the system (e.g., UI issues or headset constraints) that would hinder classroom use or wider adoption?
How does immersive interaction (e.g., using hand tracking or world-space flags) compare to a traditional 2D interface in terms of user performance?
Do learners gain more or retain more cultural insight through this AR experience?
Can users extract meaningful cultural context just from brief interactions with the audio-visual elements?
What technical or conceptual barriers might make this harder to use for others?
What types of spatial visualizations or design metaphors are currently used in similar projects, and how does ours build on or diverge from those?
This session helped clarify not just what we’re building, but why and how we want users to connect with it—especially through symbolic elements like country flags, music, and cultural references.
4/01/25 - 4 hours
start to the month—I caught strep throat and was out sick for the week. Despite that, I managed to complete some homework and update our class activity board. Since a classmate also missed class, we took the initiative to add our contributions to the Bloom’s Taxonomy discussion.
While recovering, I also started brainstorming potential Wiki contributions for our course site. Here are the ideas I’m currently developing, along with their Bloom’s alignment:
Using and Modulating Passthrough Media on the Quest 3 (Create)
A hands-on tutorial for capturing and customizing passthrough visuals in Unity, aimed at helping others get started with basic setups.
Collection of Resources on Text Display in VR/AR (Remember / Evaluate)
A curated list of academic papers and online resources. Includes a comparison page synthesizing best practices for text readability in immersive environments.
Unity Tutorial for Scientific Data Collection + Report Generation (Create)
A step-by-step guide for collecting user input in Unity and exporting it as structured data (e.g. CSVs), using plug-ins or built-in methods.
Extracting Quantitative User Data from Quest Devices (Create)
A technical tutorial outlining methods for gathering analytics directly from Quest 3 headsets, including user interactions and usage logs.
Best Practices for Transitioning Between AR and VR (Evaluate)
A research-backed writeup comparing techniques like environment dimming and visual blending to ease transitions. Includes small Unity examples and recommendations for different use cases.
4/03/25 - 5 hours
Checked in with my professor ahead of Tuesday’s class to confirm I’ll be ready to share updates on our Seven Scenarios activity. Asked us to come prepared with a research question and proposed methods for measuring impact—both quantitative and qualitative.
Despite still recovering, I finalized and uploaded my progress presentation and filled out the class activity board. I appreciated the grace and flexibility I’ve been given while sick, and I made sure my deliverables were complete and reflective of the work done so far.
For my research focus, I’m leaning into the following question:
“Does exploring cultural music through AR increase user retention and emotional connection compared to a 2D experience?”
Planned metrics include:
Quantitative: Time spent with each country’s flag/music node, number of songs played, and correct responses to cultural trivia or recall questions post-interaction.
Qualitative: Open-ended feedback on cultural understanding, user reflection responses, and perceived emotional resonance with the visuals/audio.
Preparing this helped me tie my technical work more clearly to learning outcomes, especially as I refine the storytelling and educational aspects of the experience.
4/8/25 - 7 hours
04/10/2025 – 11 Hours (Documenting 04/08 Work)
Made major progress this week on both the research and technical fronts of my MR Spotify Map project. I spent time synthesizing current literature into a working document outlining best practices for text readability in AR, especially when using passthrough. This includes font size, contrast ratios, placement relative to world-space objects, and how text behaves with head movement or hand interactions. I’ll link the full write-up later once finalized.
On the Unity side, I officially began building the experience for Meta Quest 3 using passthrough capabilities. With ChatGPT’s help, I successfully navigated Unity’s interface and started experimenting with accessing the headset’s passthrough cameras directly. I now have the basic scene rendering correctly in passthrough mode—an important step in achieving the immersive, mixed-reality environment I envision.
Lastly, I created and submitted a progress presentation for class, which documents these updates and outlines my upcoming milestones. It was helpful to pull everything together in one place to reflect on how far the project has come. (top of wiki)
April 10th - 2 hours
My friend's wake. Will not go more into detail, missed class not doing anything else this week.
MISC improvements onto scenes on my project.
04/12/2025 – 6 Hours
Dove back into development. I spent time fixing some issues with Unity and cleaning up my project files to ensure everything was organized. Reviewed some previous tutorials and updated my Unity packages. Started mapping out how I want users to move through the scene and worked on rethinking interaction flow—realizing I needed to simplify the UX before expanding the number of countries. Made a checklist of must-have features to stabilize by the end of the month.
04/16/2025 – 7 Hours
Fell a little behind on my original project timeline. I had planned to implement a multi-country prototype by now, but between tech bugs and balancing other classes, I decided to scale down. I reviewed my Timeline and adjusted my schedule to focus on getting one solid country (Mexico) finished by next week. Also looked into how to improve text visibility in passthrough after seeing it look washed out in testing. Added “fix text shaders” and “audio toggle test” to my immediate to-do list.
04/20/2025 – 3 Hours
Even though it's a special holiday(easter), I made time to sit down and update my full project timeline based on what I’ve learne from testing. I color-coded my timeline by design, coding, and testing tasks. Added realistic buffer zones for bug-fixing and poster creation. Also explored more cultural assets I could potentially include, like ambient background sounds (markets, celebrations) that could make the Mexico scene feel more alive. Brainstormed ways to reflect both modern music and cultural history together.
04/21/2025 – 5 Hours
Did hands-on development in Unity to get interactions working again after restructuring the scene. Began implementing audio triggers with world-space objects and tested play/pause functionality tied to flag interaction. Tried out some building blocks but ran into trouble layering them properly in passthrough. Also started sketching ideas for the in-class activity—leaning toward an educational question flow where users guess cultural facts based on what they hear or see in the scene.
04/24/2025 – 16 Hours (Documenting 04/23–04/24 Work Session)
Spent an intense work session developing key features for my MR Spotify Map project in preparation for class. The focus was on refining interactions, configuring the passthrough environment, and aligning visuals with the Quest 3’s real-world view.
I explored various interaction modes, particularly poke/select gestures, to trigger regional music playback when users engage with country flags. A major challenge was getting the passthrough cameras to behave consistently—setting up accurate overlays so objects appeared stable and anchored in the real world proved harder than expected. I also tested different text formats to ensure they were readable in MR, but aligning them spatially without breaking immersion required a lot of trial and error.
Despite putting in hours of debugging, I wasn’t able to get the final interaction working in time for class. The audio triggers weren’t consistently firing, and the interaction system didn’t register input the way it was supposed to. That said, I completed the in-class activity form, prepped visuals, and was able to explain my process and barriers clearly during class.
This session revealed the fragility of Unity’s MR pipeline when dealing with interaction and passthrough simultaneously—but it also clarified what I’ll need to simplify or rebuild for stability moving forward.
04/29/2025 – 10 Hours
After days of struggling with Unity interactions and trying to get everything running across multiple countries, I made the decision to restart the project—this time with a simpler, more focused scope. Instead of juggling five different countries at once, I’ve narrowed the experience down to just Mexico for now. This allows me to make sure that one region feels solid and fully interactive before scaling up.
As part of this reset, I’ve been using the Meta XR Building Blocks, which have been a game-changer. I no longer feel like I have to script everything from scratch—I can now build on stable templates and prefabs that are already optimized for passthrough and interaction. I’ve started integrating the Mexico City soundtrack, which plays when the Mexican flag is selected in the scene.
Huge shoutout to Mia and Colby for walking me through some of the Unity tools and pointing me to existing tutorials and resources. Their advice made me realize that the class Wiki is there for a reason—and that leaning on existing documentation is part of smart development, not cutting corners.
This shift in mindset has made development feel more manageable. I’m finally getting the project to a point where something works consistently, and that’s a big win. Now it’s about building upward from that working base instead of trying to do everything all at once.
5/01/25 1 Hour
Took time to update and clean up my journal, making sure each entry was accurate and reflected the progression of the project over the semester.
05/04/2025 – 2 Hours
Created my Flash Talk slide for the final showcase. Focused on making it visually clear and time-synced for the 40-second automatic format.
05/05/2025 - 5/6 – 7 Hours
Designed and finalized the poster and the actual for Project 2, making sure to clearly communicate my goals, process, and results. Focused especially on making the cultural and technical components visually engaging and easy to follow.
05/09/2025 – 7.5 Hours
Final Project done, added audio playlist, and fully finished ready and tested for the EXPO.
05/09/2025 – 1.5 Hours
Did a final proofread to check for errors and formatting issues.
wasn't able to print. Hopefully will do tomorrow morning.
05/10/2025 – 10 Hours
Presented my poster during the public demo! Talked with attendees about the project and walked them through the experience.
After the event, I added to my journal and wiki! (top of wiki)