Austin's Journal

PROPOSALS

Project 1 Proposal

Presentation for Project 1 Proposal

End Presentation for Project 1


Project 2 Proposal

Presentation for Project 2 Proposal <ADD LINK>

Poster <ADD LINK>

In-class Activity <ADD LINK>

Public Demo <ADD LINK>

ALL OTHER WIKI CONTRIBUTIONS

CONTRIBUTION 1 [Table of Contents for Software Comparison] Software Comparison Page

CONTRIBUTION 2 [Wiki setup and Template VR Project for Unreal Engine 5] Unreal Engine 5

CONTRIBUTION 3 [Terrain Generation with Blender] Terrain Visualization In Blender

CONTRIBUTION 4 [Exporting Materials From Blender] Baking Blender 

CONTRIBUTION 5 [Unreal Summary Page On General VR Development] VR Development Software



.....

CONTRIBUTION N [short description] <ADD LINK>

HOURS SUMMARY

Total: 100 hours

HOURS journal

Course Learning Goals:

before after

----  ----

 1   | 4 | Goal 1: articulate VR visualization software tool goals, requirements, and capabilities

 2   | 4 | Goal 2: construct meaningful evaluation strategies for software libraries, frameworks, and applications; strategies include surveys, interviews, comparative use, case studies, and web research;

 2   | 5 | Goal 3: execute tool evaluation strategies;

 1   | 4 | Goal 4: build visualization software packages;

 2   | 4 | Goal 5: comparatively analyze software tools based on evaluation;

 1   | 5 | Goal 6: be familiar with a number of VR software tools and hardware;

 3   | 5 | Goal 7: think critically about software;

 2   | 4 | Goal 8: communicate ideas more clearly;

 1   | 3 | Goal 9: effectively program useful VR-related features;

1/26/23 - 1.5 Hour

1/27/23 - 2.5 Hours

1/29/23 - 1 Hour

1/31/23 - 1.5 Hours

2/1/23 - 2.5 Hours


2/3/23 - 4 Hours, HW for 2/7

2/6/23 - 3.5 Hours, Continuation of HW for 2/7

2/7/23 - 3 Hours, Preparation for Class 2/9

2/8/23 - 3 Hours, Preparation for Class 2/9

2/11/23 - 2 Hours - Preparation for Class 2/14

2/12/23 - 3 Hours - Preparation for Class 2/14

2/13/23 - 2.5 Hours - Preparation for Class 2/14

2/15/23 - 4 Hours - Experimented With Unreal Engine VR Development

Continued with experimenting with dataset and types:

Testing data out in Google Earth to better understand how it works.

2/17/23 - 3 Hours - Continued experimenting with Unreal Engine 5

2/19/23 - 3 Hours - Revisiting LiDAR dataset and insertion into unreal engine 5

2/21/23 - 5 Hours - Experimenting with LiDAR dataset, looking into TerrainMagic

Finally imported a (admittedly unpretty and issue ridden) copy of a section into Unreal as a heightmap

2/22/23 - 2 Hours - Working on cleaning data, Paraview Install for local and paperspace machines

2/24/23 - 3 Hours - Re-assembling data for visualization

2/25/23 - 2 Hours - Re-importing heightmaps into Unreal Engine

2/27/23 - 1 Hours - Creating Progress Presentation, Preparation for Class

3/1/23 - 2 Hours - Preparation for class

3/4/23 - 4 Hours  - Refactoring and Regenerating Dataset

2015 Data

2018 Data

2021 Data

3/5/23 - 4 Hours  - Adding Material Coloring and Setup Levels with default start states.

3/6/23 - 10 Hours  - Re-doing the dataset in Blender and Importing it into Unreal Engine (again)

Results below for this portion:

Initial Render in Blender

Material Overlaid on Map

"Baked" Image after Material Creation

3/7/23 - 8 Hours  - Updating the Virtual world with the new datasets and setting up the environment

examplevideo.mp4

3/8/23 - 3 Hours  - Preparing in-class activity.

3/13/23 - 3 Hours - Creating Unreal Engine 5 Tutorial.

3/13/23 - 5 Hours - Adding More Wiki Contributions

3/16/23 - 1 Hour - A Short Analysis of Project Survey

3/20/23 - 4 Hours - Preparing for Class 3/21

(We'll focus on developing VR multiplayer in Unreal for this one)

3/22/23 - 3 Hour - Preparing Presentation for Project 2, Assessing Possible Datasets.

Google Earth VR

Screencap Trim-1.mp4

Screencap of getting from Brown's campus to Victoria, Australia.

Google Earth Web

Screencapgweb Trim-1.mp4

Screencap of getting from Brown's campus to Victoria, Australia, but in Google Earth Web Edition.