3 | 5 | Goal 1: articulate VR visualization software tool goals, requirements, and capabilities
2 | 5 | Goal 2: construct meaningful evaluation strategies for software libraries, frameworks, and applications
2 | 4 | Goal 3: execute tool evaluation strategies
3 | 5 | Goal 4: build visualization software packages
2 | 4 | Goal 5: comparatively analyze software tools based on evaluation
3 | 5 | Goal 6: be familiar with a number of VR software tools and hardware
2 | 5 | Goal 7: think critically about software
1 | 5 | Goal 8: communicate ideas more clearly
1 | 5 | Goal 9: Maintain an organized and well written documentation of the research processes done in class
Project 1 Proposal : VR sol
Presentation for Project 1 Proposal <ADD LINK>
End Presentation for Project 1 <ADD LINK>
Project 2 Proposal
Presentation for Project 2 Proposal <ADD LINK>
Poster <ADD LINK>
In-class Activity <ADD LINK>
Public Demo <ADD LINK>
ALL OTHER WIKI CONTRIBUTIONS
CONTRIBUTION 1 [complement Applications of VR main webpage]
CONTRIBUTION 2 [Replace table image for a google sheet]
CONTRIBUTION 3 [Add Fiji/ImageJ page]
CONTRIBUTION 4 [Add OBS studio to record video on Windows O.S]
CONTRIBUTION 5 [Add Holographic display website]
CONTRIBUTION 6 [Add MinVR cmake script repo]
CONTRIBUTION 7 [Add Unity VR started package]
CONTRIBUTION 8 [In class activity results]
Total: 39.5 hours
Nine Seperate Changes
Takes 10 minutes:
Fix/Improve VR Applications entry page DONE
Add Fiji/ImageJ2 as part of VR software visualization. DONE
Improve and update wiki of software IATK . Maybe adding a video. The steps are from an old version that doesnt support the latests XR changes in Unity.
Add RagRug in the AR section of the wiki
Takes 1 hour:
Create link to important articles on VR applications in the real world, market and research on new hardware.
Add link to repos of VR opensource software
Add looking glass as part of the VR hardware website. DONE
Takes 3 hours:
tutorial on custom volume rendering on Unity.
Advance OpenSpace tutorial.
Script to facilitate build applications on MinVR DONE
Reading OpenSpace and Gaia Sky tutorials and how make it work onVR.
Reading some of the ideas proposed on the csci2370 website. I'd like to know more about the research on galaxies.
Reading different projects.
Reading about RagRug to understand how it works.
Doing goals chart.
Creating VR software google sheet and replace the old image.
Adding Fiji/ImageJ to the wiki.
Revisiting Oculus Quest2 installation process. Following the guide in the wiki.
Potential Project Ideas
Represent in VR Gravity and atmosfere on multgiple planets using OpenSpace
Do something with RagRug
Create custom volume visualization plugin in Unity that can be useful to future students and projects
Google Earth VR
Naruto Ramen located in Upper Manhattan
Fox point - Providence RI
Google Earth Web
Naruto Ramen - Upper Manhattan
Fox Point - Providence Ri
1. Represent in VR Gravity and atmosfere on multgiple planets using OpenSpace :
Research data about different places in the solar system from multiple space agencies. Get specific numbers on gravity, atmosphere pressures and colors.
Create VR scenes representing locations in the solar system
Create interactive content that people can move around in the scene to compare experiences.
Class Activity: Grand tour across the solar system. Implement Proton for multiplayer VR and test in how high we can jump on each planet.
Deliverables : Executable that should run on multiple systems. Documentation on how to install and run. Documentation on where the data was acquiree from. Comparation between how users experience data in the application vs the experiences expressed by on other scientific documents.
Do something with RagRug
Research on actually works. Research on red-node.js and AR systems
Thinking on elements in real life I want to measure ( temperature , pressure , etc ) andd how to present them in AR.
Create a document explaining how to start working in RagRug so other students can take implement more applications and/or features.
Class Activity: Using the Oculus Pro measure an specific aspect in the class room.
Deliverables : Documentation on comparing multiple AR APIs and hardware. How easy is to implement this type of multi environmental applications. Differences between VR and AR when including data from the real world.
Create custom volume visualization plugin in Unity that can be useful to future students and projects.
Research on how to implement volume redering on unity.
Implement a custom volume viewer in Unity
Compare against other volume rendering plugins in unity or unreal.
Implement interactions in VR
Class Activity: Load different volumes with different sizes and resolutions and/or use collaborative VR to measure lag , resolution and interactivity.
Deliverables : Source code, steps to build, install and run. Documentation comparing different volume viewer softwares.
Brainstorm software evaluation metrics:
Performance loading huge amounts of data.
Maintainability - How often is updated.
Usability - How easy is to use for new users
Project : Experience planets in the solar system using VR .
Having a lot of scientific data on how gravity and the environment factors on each planet in the solar system , I plan to model a low resolution terrain of certain planets and their atmosphere, and simulate how people would experience physics ( momentum, motion, atmospheric pressure) on this alien worlds.
I need to do the following to get star working on the project:
Research and gather data from recognized space and astronomy agencies.
Learn how to set up a Unity VR project and how script physic. (I am already taking the online Unity VR pathways)
Look up some terrain models of different planets. I will try to model some terrains if I cant find them.
Learn how to implement multiplayer in Unity using Photon or inbult Unity multiplayer supoprt.
Research on the file format of terrains and how to easily export them to Unity. Some plugins might help.
Use Blender for converting data files from stl formats to fbx or obj ( Unity friendly formats)
All the students enter into a single scene, experience the physics on the planet by throwing elements to the distance. measuring how far they go. Also, an activity on how jumping feels on that specific gravity. The atmosphere should simulate how the sky looks in that planet.
Metrics for class activity:
How many can connect to the same simulation
Lag perception in the simulation
Motion sickness moving on planet terrain.
02/14 Produce 3D scene of at least 2 planets different from earth. Terrain and atmospheres.
02/16: Simulate gravity in planets and test how high user can jump
02/23 Physics throw elements in the scene and simulate their motion. some simulation on atmosphere pressure on these planets.
02/28: Implement multiplayer in the scenes Using Unity photon. Create a main lobby where users can initiate their multiplayer session, and then launch the 3D planetary scene. In multiplayer mode, create an avatar of the users in the simulation. All the user actions should be noticeable or traceable for other users.
03/02: Continue with Multiplayer. If time, determine what criteria will be evaluated and how that will be evaluated. Create survey for class activity
3/07: Make video tutorials for 3D visualization and for VR visualization. Prep for class activity
03/09: Class Activity
Executable of the application. Hopefully the same instance of the app works for single and multiplayer modes.
Videos on how users feel using the application. Survey about motion sickness.
Write wiki contributions 1.. Tutorial on how produce such environments 2. Tutorial on multiplayer implementation with best practices.
3 hours 30 mins
Researching and adding information about Holographic Displays - 1 hour.
Adding more info on how to run Fiji/ImageJ in VR mode 1 - 30 mins
Learning Unity VR - Set VR scene - 1 hour
Researching, adquiring terrain data from planets. Convert the terrains in a Unity friendly format - 1 hour
2 hours 30 mins
Preparing power point project plan presentation.
More work on 3D scene with terrains in VR
Git hub project with CMake script to build MinVR project
1 hour 40 mins
Implemented physics on moon for Jump action
Tried to record a video of it, but my laptop ran our of batery.
Ben's Volume viewer
Added 2 additional planets ( Earth and Venus )
Added new elements into the scene ( rovers, tables, ball, hammer, landers )
Added air density and test with different values
Added UI to reset the position of the ball and the hammer
Researching on multiplayer plugons for unity
Adding Photon plugin to project
Implementing server-client and networkig objects
Add bakcground audio for each planet
Tesitng apk for class activity
Adding wiki contributions from the in activity class
Recoding new video of final product
Reading homework paper and thinking project 2
Research on datasets from seti and other radio telescopes observatories
Reading some OpenGL ES implementations to port legacy code to quest 2 for possible ideas for project 2
Draft Project 2
Idea 1 : Continue with VR planets. Adding content with the idea of teaching how different aspects of the planets in the solar system
Create a new form asking the students in class what they would like to leant about astronomy and other planets. Asking for feedback on the first VR terrains (UE)
Research on other tools I can compare VR terrains against and create evaluation.
Identify what I want to teach or demonstrate from VR terrains.
Implement new features.
Create form or table to compare how effective is VR terrains to teach about other planets.
04/04 Fix multiplayer
04/06: Create collaborative task
04/13: Test and Make video tutorials for 3D visualization and for VR visualization. Prep for class activity
04/18: In activity class
04/25: Class Activity
4/04, 4/06, 4/11, 4/13, 4/18, 4/20, 4/25, 4/27, 5/02, 5/04