Before | After | Goal
2 | 4 | Goal 1: articulate VR visualization software tool goals, requirements, and capabilities
2 | 5 | Goal 2: construct meaningful evaluation strategies for software libraries, frameworks, and applications; strategies include surveys, interviews, comparative use, case studies, and web research
1 | 5 | Goal 3: execute tool evaluation strategies
1 | 3 | Goal 4: build visualization software packages
2 | 5 | Goal 5: comparatively analyze software tools based on evaluation
1 | 4 | Goal 6: be familiar with a number of VR software tools and hardware
3 | 5 | Goal 7: think critically about software
2 | 5 | Goal 8: communicate ideas more clearly
1 | 4 | Goal 9: create interactive & collaborative experience for education purpose
OTHER WIKI CONTRIBUTIONS
Total: 151 hours
5/15 - 1 hours
Update wiki contributions on grabable object with hand-tracking
5/12 - 2 hours
Update wiki contributions on hand-tracking with A-frame
5/9 - 4 hours
Update wiki contributions
Add a page on the visit to RI hospital and the VR application in medical operations
5/6 - 5 hours
Debuggin hand-representation issue and performance when climbbing the ladder in the demo
5/2 - 7 hours
Debugging Networked-aframe issue loading the scene
4/29 - 7 hours
Implement grabable object in the demo scene with the magmet-helper
4/25 - 5 hours
Debug hand-tracking for grabable objects in A-frame
Try to use magnet-helper from handy-work for grabable objects
4/23 - 6 hours
Explore A-frame Handy-Work package
Try to use hand-tracking with Handy-work instead of the controller
4/20 - 4 hours
Explore Handy-work package for A-frame
4/16 - 5 hours
Trying out the finger gestrue simulation: https://github.com/gftruj/aframe-hand-tracking-controls-extras
Very slow and decided not to sue it in the demo
4/12 - 6 hours
Work on mid presentation
Trying out Networked-aframe with demo on Glitch
Try to implement movement control within Networked-aframe
4/9 - 5 hours
Look into the idea of a VR keyboard with handtracking instead of controller
4/5 - 6 hours
Debugging the controller tracking in A-Frame with Quest 2 controllers, some settings seems to not working
4/2 - 5 hours
Trying out some default controller tracking using A-Frame
Based on project 1 controller customization, further explore controller finger simulation, found some interesting projects on Github
3/29 - 3 hours
Work with native hand tracking on Quest2
3/26 - 4 hours
Revise Project 2 plan
Prepare project 2 presentation
3/22 - 5 hours
Explore multi-user support in WebVR
Explore 3D structure model data formats support in A-Frame, especially glTF format
Project 2 outline
Visualize interaction with 3D structure (pressure, load...) or object physics
Integrate hand interaction with multi-user support
Simulate joints/fingers in VR for detailed hand action and gesture
3/21 - 4 hours
Read the Seven Senarios paper
Draft for project 2
Analyze structure model, perhaps deformation of structure under load
Be able to interact and pick out structure with "hand"
Hand detail traking, fingers / joints simulation in VR, this is inspired by evaluating paper's section 6.3 on evaluating communication through visualization
Collaboratively interact with 3D object, this is inspired by 6.4.2 evaluating wehter social exchange around and communication about the data facilitated
2/6/2023 - 5 Hours
Google Earth VR
Place I lived, on Google Earth VR
Place I lived, on Google Earth Web
Apartment at Brown, on Google Earth VR
Apartment at Brown, on Google Earth Web
From Brown to last landmark, on Google Earth VR
From Brown to last landmark, on Google Earth Web
2/3/2023 - 3 Hours
2/1/2023 - 4 Hours
Visualize soccer data to have some insights in how actions of players dictate the match (most interested in this project, but need to do more research on which direction/type of data to work with)
One direction is to integrate spatiotemporal position of players, player body that touches the ball, as well as the distribution of the ball
Another direction is to analyze the off-the-ball positioning of players and how it affect the game
Visualize prehistoric ceramic pattern design data across different location in American Southwest, across time and space; the transitions & similarity in pattern design often reflect social activities, events and status of the owner, which works as text before language was invented
A dataset I had experience with during a project with an archeologist, where we tried some 2D map visualization approach, but there are too many parameters that make the visualization "heavy"
Challenge remains how to combine pattern data (image/vector) with geographical data
Visualizing flow of people in public space (for example museum) to better design the space; or to analyze how designs guide people to different experiences
1/30/2023 - 3 Hours
Read Kenny Gruchalla's bio and write up questions.
Research about Unreal Engine XR framework.
Research about Unity.
~10 min changes
Add a safety instructions section to explain where to use a VR headset is safe.
Add more videos and information in VR for performing art section. Right now the page mainly consists of academic journal paper.
Add a section to update the trend in VR: what is being developed in the field? What is the next step for the scientists?
~1 hours changes
The list of contents of home page and other main pages (VR Visualization Software, VR Development Software, VR Modeling Software, VR Hardware) are not correctly reflect the subpages, which makes things very confused to navigate; could update the list or just put the comparison charts on the main page.
There are many non-VR visualization computer tools out there. What is the advantage of purchasing a VR and utilize it over the normal tools? We can add a comparison section to convince more people to use VR visualization in certain areas.
Add a student project section for 2022 class.
~10 hours changes
For some of the most popular software, we can make a demo for each of them for the same visualization task to compare, so that people can easily pick one to get started.
Add a new page discussing the ethics and potential danger of VR.
Include a subpage for ArcGIS in the VR Visualization Software, which is a useful geographic visualization library.
1/29/2023 - 2 Hours
Setup journal page and slack.
Read through the wiki.
Read background papaer - Technology and applications for collaborative learning in virtual reality